
Xander XacXorien
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Posted - 2006.11.26 00:27:00 -
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1) Bring standing into far greater relevance. Greater repercussions for doing bad things and being found out. Ways and means to either cheat, lie, bribe, double deal your way out of a situation or to make ammends. Eve needs to get down and dirty sometimes. I shouldnt know if the pilot information is correct easily - make it a DED report rather than actual standings. Factions always need spys. 2) More NPC interaction. More missions, more roleplay, more variety. Overall faction actions should ripple down into the Eve universe. Eve news could make you ISK ! Enlist with a faction and fly in NPC raids/patrols etc 3) Everyone wants to feel special at sometime. Every so often someone should get a surprise from their interactions -> Mining, Combat, Missions, Agents etc. I used to like the odd Domination BS that used to spawn in missions,,, but life is more boring now ! 4) Overhaul the NPC markets. Introduce planetary demand, Faction demand, DED demand etc. This could be a sub game people would be willing to do for free or even pay for. 5) Overhaul the movement system. Creating bottlenecks just leads to pirate ganks - the reason lowsec sucks. Give players a reason to take a risk and the risk being not able to warp/jump away easily. Large areas where warp/jumping is not possible. 6) Overhaul ship fitting. Base it more on tonnage and less on slots. For example a BS might be able to fit a single capital launcher. 7) Bring in progression to industry. T2 and officer equipment is too big of a step to allow progression to other technologies. Means items will become outdated but the steps should be small year on year. Research brings progression. A general leap forward means faster progression for those just starting out. Outdated items would eventually just fail to work and turn into scrap metal ? 8) Overhaul ship combat. Cannot shoot through structures friendly ships without collateral damage etc. Layout of the ship should reflect the angle of attack for the ship. Missiles cause collateral damage, turrets have a chance of rebound, hitting another target etc. Consider interference if too many ships locked onto 1 target ? 9) Some situations are forcing players down the line of using macros and/or a lot of accounts. Consider bringing in larger ships for mining, transport drones for freighters etc to allow standard players to compete more effectively. Consider bringing in interactions which cannot be predicted via macros. 10) Expand high sec and sort out the high sec blobs in systems until lowsec/0.0 is more attractive to the masses. Perhaps introduce an NPC movement system for goods to get/retrieve to/from mass markets. Piratable ?
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